Tooltip
Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 25.2621 Fire damage to all players every second.
How it works
Hellfire is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25.2621. Its area radius is 40 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Hellfire is a Fire spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it deals Fire damage (base value 25.2621) in a 40 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | School Damage (2) Value: 25.2621 Radius: 40 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hellfire appears in: 1 boss encounter.
Boss encounters
- Archimonde in Hellfire Citadel
Journal section: Stage Three: The Twisting Nether > Demonic Art: Rain of Chaos > Rain of Chaos > Infernal Doombringer
Encounter creatures: ArchimondeRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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