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Herbalism

Spell

Herbalism

Physical

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3 secInteract Range

Physical spell.

Herbalism

How it works

  1. Effect 1 is Open Lock (effect type 33). Its base value is 100.

What it does

Herbalism is a spell with a 3 sec cast and a range of 5 yards. When cast it opens a lock.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Interact Range)
Cast time3 sec
Effect #1Open Lock (33)
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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