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Heroism

Spell

Heroism

Nature

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Instant cast5 min cooldownSelf Only

Increases haste by 30% for all party and raid members for 40 sec.

Heroism

Tooltip

Increases haste by 30% for all party and raid members for 40 sec.

Allies receiving this effect will become Exhausted and unable to benefit from Heroism or Time Warp again for 10 min.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.

Heroism is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 30. It scales with 0.25 times spell power. Its area radius is 50000 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 50000 yards.

What it does

Heroism is a Nature spell with an instant cast, no range (it targets the caster), a 5 min cooldown and effects that last 40 sec. When cast it applies an aura in a 50000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown5 min
Global cooldownNone
Duration40 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 193
Value: 30
Spell power coefficient: 0.25
Radius: 50000 yards
Effect #2Apply Aura (6)
Aura type id 61
Value: 30
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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