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Horn Improvisation

Spell

Horn Improvisation

Physical

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Instant cast1 sec cooldownTwo-Hundred Yard Range

Perform an improvisation on the horn to hit notes within 4 yds.

Horn Improvisation

Tooltip

Perform an improvisation on the horn to hit notes within 4 yds. Each note grants the performer an application.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Horn Improvisation is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 4 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 80.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers spell id 350776.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers spell id 350776.

What it does

Horn Improvisation is a spell with an instant cast, a range of 200 yards and a 1 sec cooldown. When cast it has a Knock Back effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Cooldown1 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 4 yards
Effect #2Knock Back (98)
Value: 80
Effect #3Effect 164
Trigger spell id 350776
Effect #4Trigger Spell (64)
Misc value: 500
Trigger spell id 350776

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Horn Improvisation appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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