Tooltip
Perform an improvisation on the horn to hit notes within 4 yds. Each note grants the performer an application.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Horn Improvisation is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 4 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 80.
- Effect 3 is effect type 164, which the datamine does not name. It triggers spell id 350776.
- Effect 4 is Trigger Spell (effect type 64). It triggers spell id 350776.
What it does
Horn Improvisation is a spell with an instant cast, a range of 200 yards and a 1 sec cooldown. When cast it has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 4 yards |
| Effect #2 | Knock Back (98) Value: 80 |
| Effect #3 | Effect 164 Trigger spell id 350776 |
| Effect #4 | Trigger Spell (64) Misc value: 500 Trigger spell id 350776 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Horn Improvisation appears in: 1 boss encounter.
Boss encounters
- Myza's Oasis in Tazavesh, the Veiled Market
Journal section: A Pentatonic Performance
Encounter creatures: Zo'gron, Oasis Security, Brawling Patron, Disruptive PatronDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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