Tooltip
At Low Tide, your next harmful spell or ranged ability grants you Critical Strike for 12 sec.
At High Tide, your next harmful spell or ranged ability launches a lava wave to crash upon your target dealing Volcanic damage split between all nearby enemies. This damage is reduced if the lava wave travels less than 20 yds.
How it works
Hot Lava is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2).
- Effect 2 is Dummy (effect type 3). It triggers Igneous Tidestone.
What it does
Hot Lava is a Fire spell with an instant cast and a range of 100 yards. When cast it deals Fire damage. It also casts Igneous Tidestone.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | School Damage (2) |
| Effect #2 | Dummy (3) Trigger spell: Igneous Tidestone |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.