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Hulking Crash

Spell

Hulking Crash

Physical

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Instant castThree Hundred Yards

Ulgrax leaps to the center of the arena and smashes the ground, inflicting 100 Physical damage and knocking back all players.

Hulking Crash

Tooltip

Ulgrax leaps to the center of the arena and smashes the ground, inflicting 100 Physical damage and knocking back all players. Players farther from the target receive less damage.

How it works

Hulking Crash is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 300 yards.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 300 yards.

What it does

Hulking Crash is a Physical spell with an instant cast and a range of 300 yards. When cast it deals Physical damage (base value 100) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 100
Radius: 300 yards
Effect #2Dummy (3)
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Hulking Crash appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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