Tooltip
So'leah unleashes a blast of energy through all players inflicting 15 Arcane damage in a line between each player and increasing damage taken from by 25% for 15 sec.
Striking a relic with the blast disrupts its link with So'leah.
How it works
Its aura procs every time its trigger condition is met.
Hyperlight Jolt is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 25.
What it does
Hyperlight Jolt is an Arcane spell with an instant cast, a range of 300 yards and effects that last 15 sec. When cast it deals Arcane damage (base value 15) with the infected mechanic and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 15 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 25 Misc value: 33 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hyperlight Jolt appears in: 1 boss encounter.
Boss encounters
- So'leah in Tazavesh, the Veiled Market
Journal section: Stage Two: Power Overwhelming
Encounter creatures: So'leahDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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