Tooltip
Deals 3.92455 Frost damage per second to all enemies, slowing their movement speed by 5%. This effect stacks. Lasts 3 sec.
How it works
Its aura procs every time its trigger condition is met.
Ice Patch is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 3.9245. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -5. Its area radius is 10 yards.
What it does
Ice Patch is a Frost spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Frost damage (base value 3.9245) in a 10 yard radius and applies an aura in a 10 yard radius. The client files the whole spell under the snared mechanic. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3 sec |
| Mechanic | Snared |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 3.9245 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -5 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ice Patch appears in: 1 spell that casts it.
Spells that cast it
- Ice PatchTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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