Tooltip
Scrollsage Iku blasts a player with elemental magic, inflicting 30 Frostfire damage along with 5 Frostfire damage every 1 sec while reducing their movement speed by 50% for 12 sec.
How it works
Its dispel type is client id 1.
Icebound Flames is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 50. It applies the snared mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It applies the stunned mechanic. It ticks every 1 sec, 12 times over the full 12 sec (60 base in total).
- Effect 4 is Trigger Missile (effect type 32). It triggers Icebound Flames.
What it does
Icebound Flames is a Fire and Frost spell with a 4 sec cast, a range of 300 yards and effects that last 12 sec. When cast it deals Fire and Frost damage (base value 30), applies an aura with the snared mechanic, applies an aura with the stunned mechanic every 1 sec and launches a missile. It also casts Icebound Flames (record #1294562).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Frost |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 4 sec |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 30 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 50 Mechanic: Snared |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 5 Mechanic: Stunned Period: every 1 sec |
| Effect #4 | Trigger Missile (32) Trigger spell: Icebound Flames |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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