Tooltip
Ignite the fuse, gaining Haste every 4 sec. Haste is removed after 20 sec.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Ignition Mage's Fuse is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 4 sec, 5 times over the full 20 sec.
- Effect 2 is Trigger Spell (effect type 64). It triggers Ignition Mage's Fuse.
What it does
Ignition Mage's Fuse is a Fire spell with an instant cast, no range (it targets the caster), a 2 min cooldown and effects that last 20 sec. When cast it applies an aura every 4 sec. It also casts Ignition Mage's Fuse (record #271115).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 2 min |
| Category cooldown | 20 sec |
| Global cooldown | None |
| Duration | 20 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 4 sec |
| Effect #2 | Trigger Spell (64) Trigger spell: Ignition Mage's Fuse |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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