Spell
Ignore Pain
Physical
Fight through the pain, ignoring 50% of damage taken for 12 sec or until damage has been prevented.
Tooltip
Fight through the pain, ignoring 50% of damage taken for 12 sec or until damage has been prevented.
How it works
Casting it triggers a 1.5 sec global cooldown.
Ignore Pain is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69. It scales with 20 times attack power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Ignore Pain is a spell with an instant cast, no range (it targets the caster), a 20 sec cooldown and effects that last 12 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 69 Attack power coefficient: 20 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 50 |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ignore Pain appears in: 1 talent.
Talents
- Ignore Pain for Warrior (Arms, Fury, Protection)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Attack power coefficient changed from 16 to 20 (patch 12.1.0)
Comments
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