How it works
Illusion is built from 2 client effects, applied in this order:
- Effect 1 is effect type 77, which the datamine does not name.
- Effect 2 is Energize (effect type 30). Its base value is 0.025.
What it does
Illusion is a Physical spell with a 1.5 sec cast and a range of 100 yards. When cast it restores a resource (base value 0.025).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.5 sec |
| Effect #1 | Effect 77 |
| Effect #2 | Energize (30) Value: 0.025 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.