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Illusionary Projection

Spell

Illusionary Projection

2 secThree Hundred Yards

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The Prophet inflicts all players with either Clouded Mind or Twisted Mind, and projects illusions of himself throughout the arena.

Illusionary Projection

Tooltip

The Prophet inflicts all players with either Clouded Mind or Twisted Mind, and projects illusions of himself throughout the arena.

Defeating the wrong illusion results in a Mindquake!

Identifying and damaging the Prophet himself will cause the illusions to dissipate.

How it works

Illusionary Projection is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 56. Its base value is 100.
  3. Effect 3 is effect type 164, which the datamine does not name. Its area radius is 300 yards.

What it does

Illusionary Projection is a spell with a 2 sec cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

Range300 yards (Three Hundred Yards)
Cast time2 sec
DurationInfinite
Effect #1Effect 164
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 56
Value: 100
Misc value: 149890, 10
Effect #3Effect 164
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Illusionary Projection appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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