Tooltip
The Prophet inflicts all players with either Clouded Mind or Twisted Mind, and projects illusions of himself throughout the arena.
Defeating the wrong illusion results in a Mindquake!
Identifying and damaging the Prophet himself will cause the illusions to dissipate.
How it works
Illusionary Projection is built from 3 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 56. Its base value is 100.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 300 yards.
What it does
Illusionary Projection is a spell with a 2 sec cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| Range | 300 yards (Three Hundred Yards) |
|---|---|
| Cast time | 2 sec |
| Duration | Infinite |
| Effect #1 | Effect 164 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 56 Value: 100 Misc value: 149890, 10 |
| Effect #3 | Effect 164 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Illusionary Projection appears in: 1 spell that casts it.
Spells that cast it
- Steph TestTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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