Tooltip
2 players are subjected to Imminent Ruin, suffering 6 Shadow damage every 2 sec for 12 sec.
On expiration Imminent Ruin explodes, applying Annihilation to players. The explosion also inflicts 24 Shadow damage to all players. This damage is reduced the further away players are from the blast, up to a maximum of 30 yards.
How it works
Imminent Ruin is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 24. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 30.
What it does
Imminent Ruin is a Shadow spell with an instant cast and a range of 300 yards. When cast it deals Shadow damage (base value 24) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 24 Radius: 300 yards |
| Effect #2 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.