Tooltip
Generates Fury.][]
Generates Fury over 6 sec.
How it works
Immolation Aura is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.1247 times attack power. Its area radius is 8 yards.
- Effect 2 is Energize (effect type 30). Its base value is 3.
- Effect 3 is Energize (effect type 30). Its base value is 2.
- Effect 4 is Dummy (effect type 3). Its base value is 8.
What it does
Immolation Aura is a Fire spell with an instant cast and no range (it targets the caster). When cast it deals Fire damage in an 8 yard radius, restores a resource (base value 3) and restores a resource (base value 2).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Attack power coefficient: 0.1247 Radius: 8 yards |
| Effect #2 | Energize (30) Value: 3 Misc value: 17 |
| Effect #3 | Energize (30) Value: 2 Misc value: 17 |
| Effect #4 | Dummy (3) Value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Immolation Aura appears in: 1 spell that casts it.
Spells that cast it
- Immolation AuraTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Attack power coefficient changed from 0.1355 to 0.1247 (patch 12.1.0)
- Effect: Base points changed from 5 to 3 (patch 12.1.0)
Comments
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