Spell
Imp Gang Boss
Shadow
Summoning a Wild Imp has a 15% chance to summon a Imp Gang Boss instead.
Tooltip
Summoning a Wild Imp has a 15% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage.
Implosions from Imp Gang Boss deal 50% increased damage.
How it works
Imp Gang Boss is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 370. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50.
What it does
Imp Gang Boss is a Shadow spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 370 Value: 5 Misc value: 189 |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 50 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.