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Impale

Spell

Impale

Physical

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0.8 secExtended Range

Kargath skewers an enemy, inflicting 0.296986 Physical damage every 1 sec.

Impale

Tooltip

Kargath skewers an enemy, inflicting 0.296986 Physical damage every 1 sec. for 7.5 sec. If the target survives, they take increased damage from consecutive Impales.

How it works

Impale is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. It triggers Impale.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.297 per tick. It applies the shackled mechanic. It ticks every 1 sec.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
  4. Effect 4 is effect type 140, which the datamine does not name. It triggers Impale.

What it does

Impale is a spell with a 0.8 sec cast, a range of 50 yards and effects that last 7.5 sec. When cast it applies an aura with the shackled mechanic every 1 sec and applies an aura with the stunned mechanic. It also casts Impale (record #170189) and Impale (record #170190).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50 yards (Extended Range)
Cast time0.8 sec
Duration7.5 sec
Effect #1Effect 140
Trigger spell: Impale
Effect #2Apply Aura (6)
Aura type id 3
Value: 0.297
Mechanic: Shackled
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Effect #4Effect 140
Trigger spell: Impale

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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