Tooltip
Kargath skewers an enemy, inflicting 0.296986 Physical damage every 1 sec. for 7.5 sec. If the target survives, they take increased damage from consecutive Impales.
How it works
Impale is built from 4 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. It triggers Impale.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.297 per tick. It applies the shackled mechanic. It ticks every 1 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 4 is effect type 140, which the datamine does not name. It triggers Impale.
What it does
Impale is a spell with a 0.8 sec cast, a range of 50 yards and effects that last 7.5 sec. When cast it applies an aura with the shackled mechanic every 1 sec and applies an aura with the stunned mechanic. It also casts Impale (record #170189) and Impale (record #170190).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 0.8 sec |
| Duration | 7.5 sec |
| Effect #1 | Effect 140 Trigger spell: Impale |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 0.297 Mechanic: Shackled Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #4 | Effect 140 Trigger spell: Impale |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.