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Incendiary Shot

Spell

Incendiary Shot

Fire

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1 sec11 sec cooldownMonster Shoot

A shot that causes 5 Fire damage plus 3 additional Fire damage every 3 seconds for 12 sec.

Incendiary Shot

Tooltip

A shot that causes 5 Fire damage plus 3 additional Fire damage every 3 seconds for 12 sec.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.

Incendiary Shot is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 3 sec, 4 times over the full 12 sec (12 base in total).

What it does

Incendiary Shot is a Fire spell with a 1 sec cast, a range of 5-30 yards, an 11 sec cooldown and effects that last 12 sec. When cast it deals Fire damage (base value 5) and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range5-30 yards (Monster Shoot)
Cast time1 sec
Cooldown11 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration12 sec
Effect #1School Damage (2)
Value: 5
Effect #2Apply Aura (6)
Aura type id 3
Value: 3
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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