Tooltip
A shot that causes 5 Fire damage plus 3 additional Fire damage every 3 seconds for 12 sec.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.
Incendiary Shot is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 3 sec, 4 times over the full 12 sec (12 base in total).
What it does
Incendiary Shot is a Fire spell with a 1 sec cast, a range of 5-30 yards, an 11 sec cooldown and effects that last 12 sec. When cast it deals Fire damage (base value 5) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 5-30 yards (Monster Shoot) |
| Cast time | 1 sec |
| Cooldown | 11 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Effect #1 | School Damage (2) Value: 5 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.