How it works
Induction is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 7 yards.
- Effect 2 is Create Area Effect (effect type 179). Its area radius is 7 yards.
What it does
Induction is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 2 min. When cast it deals Physical damage (base value 40) in a 7 yard radius and has a Create Area Effect effect in a 7 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 min |
| Effect #1 | School Damage (2) Value: 40 Radius: 7 yards |
| Effect #2 | Create Area Effect (179) Misc value: 42571 Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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