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Inertia

Spell

Inertia

Physical

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Demon Hunter

Instant castSelf Only

The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 12% for 5 sec.

Inertia

Tooltip

The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 12% for 5 sec.

How it works

Its aura procs every time its trigger condition is met. It can proc at most once every 0.4 sec.

Inertia is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 24000.

What it does

Inertia is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Proc cooldown0.4 sec
Effect #1Apply Aura (6)
Aura type id 4
Value: 20
Effect #2Apply Aura (6)
Aura type id 4
Value: 24000

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Inertia appears in: 1 talent.

Talents

  • Inertia for Demon Hunter (Havoc, Vengeance, Devourer)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

  • Effect: Base points changed from 10000 to 24000 (patch 12.1.0)

Comments

Read player comments on Inertia at Wowhead (opens Wowhead in a new tab)