Spell
Inertia
Physical
The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 12% for 5 sec.
Tooltip
The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 12% for 5 sec.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 0.4 sec.
Inertia is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 24000.
What it does
Inertia is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Proc cooldown | 0.4 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 24000 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Inertia appears in: 1 talent.
Talents
- Inertia for Demon Hunter (Havoc, Vengeance, Devourer)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 10000 to 24000 (patch 12.1.0)
Comments
Read player comments on Inertia at Wowhead (opens Wowhead in a new tab)