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Infected Wound

Spell

Infected Wound

Nature

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Instant castCombat Range

A rotting disease infects your wounds, inflicting Nature damage to an enemy every 3 sec.

Infected Wound

Tooltip

A rotting disease infects your wounds, inflicting Nature damage to an enemy every 3 sec. and reducing healing received by 25% for 15 sec.

How it works

Its dispel type is client id 3. Its aura procs every time its trigger condition is met.

Infected Wound is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 60 per tick. It scales with 0.1 times spell power. It ticks every 3 sec, 5 times over the full 15 sec (300 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -25.

What it does

Infected Wound is a Nature spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it applies an aura every 3 sec and applies an aura. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range5 yards (Combat Range)
Cast timeInstant
Duration15 sec
Dispel typeDispel type id 3
Proc chanceAlways
Max stacks5
Effect #1Apply Aura (6)
Aura type id 3
Value: 60
Spell power coefficient: 0.1
Period: every 3 sec
Effect #2Apply Aura (6)
Aura type id 118
Value: -25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Infected Wound appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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