How it works
Inferno is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its base value is 1. Its area radius is 5 yards. It triggers spell id 158397.
- Effect 2 is Trigger Spell (effect type 64). It triggers Inferno.
What it does
Inferno is a spell with an instant cast and no range (it targets the caster). When cast it launches a missile in a 5 yard radius. It also casts Inferno (record #158395).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Value: 1 Radius: 5 yards Trigger spell id 158397 |
| Effect #2 | Trigger Spell (64) Trigger spell: Inferno |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.