Tooltip
Surrounds the caster with an inferno that periodically inflicts Fire damage to nearby enemies for 8 sec. While the caster is aflame, he cannot move or use his abilities.
How it works
Inferno is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1000 per tick. It scales with 1 times spell power. It ticks every 1 sec, 8 times over the full 8 sec (8000 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26. It scales with 1 times spell power.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 25. It scales with 1 times spell power.
What it does
Inferno is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 1000 Spell power coefficient: 1 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 26 Spell power coefficient: 1 |
| Effect #3 | Apply Aura (6) Aura type id 25 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.