Tooltip
Inflicts 218.066 Fire damage divided amongst all targets in the Infrared Light. This damage is increased by 2% each time the victim is hit by this effect.
How it works
Its aura procs every time its trigger condition is met.
Infrared Light is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 218.066. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 2. Its area radius is 100 yards.
What it does
Infrared Light is a Fire spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it deals Fire damage (base value 218.066) in a 100 yard radius and applies an aura in a 100 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 218.066 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 2 Misc value: 4 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Infrared Light appears in: 1 spell that casts it.
Spells that cast it
- Infrared LightTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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