Tooltip
The chamber's arcane pylons pump energy into Loom'ithar through arcane beams, triggering an on contact.
Players standing within the beam block its path, suffering 3.45 Arcane damage and gaining an application of every 1 sec. This effect stacks.
How it works
Infusion Pylons is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 40 yards. It triggers Infusion Pylons.
- Effect 2 is effect type 140, which the datamine does not name. Its area radius is 40 yards. It triggers Excess Nova.
- Effect 3 is effect type 140, which the datamine does not name. Its area radius is 40 yards. It triggers Hyper Infusion.
What it does
Infusion Pylons is an Arcane spell with an instant cast and a range of 40 yards. It also casts Infusion Pylons (record #1252185), Excess Nova and Hyper Infusion.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 40 yards Trigger spell: Infusion Pylons |
| Effect #2 | Effect 140 Radius: 40 yards Trigger spell: Excess Nova |
| Effect #3 | Effect 140 Radius: 40 yards Trigger spell: Hyper Infusion |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Infusion Pylons appears in: 1 spell that casts it.
Spells that cast it
- Infusion PylonsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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