How it works
Initial Ward Setup is built from 4 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Ancient Ward.
- Effect 2 is Trigger Missile (effect type 32). It triggers Ancient Ward.
- Effect 3 is Trigger Missile (effect type 32). It triggers Ancient Ward.
- Effect 4 is Trigger Spell (effect type 64). It triggers spell id 305302.
What it does
Initial Ward Setup is a spell with an instant cast and a range of 300 yards. When cast it launches a missile. It also casts Ancient Ward, Ancient Ward and Ancient Ward.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Ancient Ward |
| Effect #2 | Trigger Missile (32) Trigger spell: Ancient Ward |
| Effect #3 | Trigger Missile (32) Trigger spell: Ancient Ward |
| Effect #4 | Trigger Spell (64) Trigger spell id 305302 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.