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Initial Ward Setup

Spell

Initial Ward Setup

Physical

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Instant castThree Hundred Yards

Physical spell.

Initial Ward Setup

How it works

Initial Ward Setup is built from 4 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Ancient Ward.
  2. Effect 2 is Trigger Missile (effect type 32). It triggers Ancient Ward.
  3. Effect 3 is Trigger Missile (effect type 32). It triggers Ancient Ward.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers spell id 305302.

What it does

Initial Ward Setup is a spell with an instant cast and a range of 300 yards. When cast it launches a missile. It also casts Ancient Ward, Ancient Ward and Ancient Ward.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Trigger Missile (32)
Trigger spell: Ancient Ward
Effect #2Trigger Missile (32)
Trigger spell: Ancient Ward
Effect #3Trigger Missile (32)
Trigger spell: Ancient Ward
Effect #4Trigger Spell (64)
Trigger spell id 305302

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.