Spell
Initiative
Physical
Damaging an enemy before they damage you increases your critical strike chance by 10% for 5 sec.
Tooltip
Damaging an enemy before they damage you increases your critical strike chance by 10% for 5 sec.
Vengeful Retreat refreshes your potential to trigger this effect on any enemies you are in combat with.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
What it does
Initiative is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Initiative appears in: 1 talent.
Talents
- Initiative for Demon Hunter (Havoc, Vengeance, Devourer)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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