Spell
Innate Resolve
Physical
Frenzied Regeneration's healing is increased by up to 80% based on your missing health.
Tooltip
Frenzied Regeneration's healing is increased by up to 80% based on your missing health.
Frenzied Regeneration has 1 additional charge.
How it works
Innate Resolve is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 80.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 411. Its base value is 1.
What it does
Innate Resolve is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 80 |
| Effect #2 | Apply Aura (6) Aura type id 411 Value: 1 Misc value: 1568 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Innate Resolve appears in: 1 talent.
Talents
- Innate Resolve for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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