Tooltip
Empowered by the light, increasing all damage done by 50% and inflicting 0.2 Holy damage every 1 sec to all players.
The overwhelming power of the light stuns targets upon removal.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Inner Fire is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 50. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 100 yards. It ticks every 1 sec, 20 times over the full 20 sec. It triggers Inner Fire.
What it does
Inner Fire is a Holy spell with a 2 sec cast, a range of 100 yards and effects that last 20 sec. When cast it applies an aura in a 100 yard radius and applies an aura in a 100 yard radius every 1 sec. It also casts Inner Fire (record #429103).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Duration | 20 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 50 Misc value: 127 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 20 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 23 Radius: 100 yards Period: every 1 sec Trigger spell: Inner Fire |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.