Tooltip
The caster causes a random player to go Insane. While Insane the victim will attack their allies until they are reduced to 50% health remaining.
Insanity increases the victim's health by 100%, their damage dealt by 100%, and their healing dealt by 100%.
How it works
Insanity is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 177. Its base value is 99999. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 100. Its area radius is 50 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 100. Its area radius is 50 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 136. Its base value is 100. Its area radius is 50 yards.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 50 yards. It ticks every 1 sec, 60 times over the full 1 min.
What it does
Insanity is a spell with a 1 sec cast, a range of 20 yards and effects that last 1 min. When cast it applies an aura in a 50 yard radius and applies an aura in a 50 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 1 sec |
| Duration | 1 min |
| Effect #1 | Apply Aura (6) Aura type id 177 Value: 99999 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 133 Value: 100 Radius: 50 yards |
| Effect #3 | Apply Aura (6) Aura type id 79 Value: 100 Radius: 50 yards |
| Effect #4 | Apply Aura (6) Aura type id 136 Value: 100 Radius: 50 yards |
| Effect #5 | Apply Aura (6) Aura type id 226 Radius: 50 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.