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Insanity

Spell

Insanity

Physical

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1 secTwenty yards

The caster causes a random player to go Insane.

Insanity

Tooltip

The caster causes a random player to go Insane. While Insane the victim will attack their allies until they are reduced to 50% health remaining.

Insanity increases the victim's health by 100%, their damage dealt by 100%, and their healing dealt by 100%.

How it works

Insanity is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 177. Its base value is 99999. Its area radius is 50 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 100. Its area radius is 50 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 100. Its area radius is 50 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 136. Its base value is 100. Its area radius is 50 yards.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 50 yards. It ticks every 1 sec, 60 times over the full 1 min.

What it does

Insanity is a spell with a 1 sec cast, a range of 20 yards and effects that last 1 min. When cast it applies an aura in a 50 yard radius and applies an aura in a 50 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast time1 sec
Duration1 min
Effect #1Apply Aura (6)
Aura type id 177
Value: 99999
Radius: 50 yards
Effect #2Apply Aura (6)
Aura type id 133
Value: 100
Radius: 50 yards
Effect #3Apply Aura (6)
Aura type id 79
Value: 100
Radius: 50 yards
Effect #4Apply Aura (6)
Aura type id 136
Value: 100
Radius: 50 yards
Effect #5Apply Aura (6)
Aura type id 226
Radius: 50 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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