Tooltip
The Felguard charges an enemy, causing Physical damage and increasing its movement speed by 30% for 8 sec.
Auto-Cast:
Use anytime the Wrathguard's target is further than 8 yards away.
(Right-Click to toggle)
How it works
Each cast of Pursuit costs 20 Energy. Casting it triggers a 1.5 sec global cooldown.
Pursuit is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Trigger Spell (effect type 64). It triggers Pursuit.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 30.
What it does
Pursuit is a spell with an instant cast, a range of 6-25 yards, a 15 sec cooldown and effects that last 8 sec. When cast it applies an aura. It also casts Pursuit (record #30153).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | 6-25 yards (Charge (Felguard)) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Effect #1 | Effect 96 |
| Effect #2 | Trigger Spell (64) Trigger spell: Pursuit |
| Effect #3 | Apply Aura (6) Aura type id 31 Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Pursuit appears in: 2 skill lines.
Skill lines
- Pet - Felguard, learned automaticallySkill line
- Wrathguard, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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