Spell
Interpose
Physical
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least damage from this effect.
Tooltip
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least damage from this effect.
How it works
It works on charges (charge category 2192); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is effect type 149, which the datamine does not name. Its area radius is 3 yards. It triggers Interpose.
What it does
Interpose is a spell with an instant cast and a range of 25 yards. It also casts Interpose (record #1244091).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Recovery time | 1.5 sec |
| Global cooldown | None |
| Charges | Charge category id 2192 (charge count not in the datamine) |
| Effect #1 | Effect 149 Misc value: 190748 Radius: 3 yards Trigger spell: Interpose |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Interpose appears in: 2 talents.
Talents
- Interpose for Warrior (Arms, Fury, Protection)Talent
- Interpose for Warrior (Arms, Fury, Protection) (definition #138994)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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