How it works
Invisible Man Transform is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 56. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 67. It scales with 1 times spell power.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Archmage's Prismatic Disc.
- Effect 4 is Trigger Spell (effect type 64). It triggers Break Player Targetting.
- Effect 5 is Teleport (effect type 252).
What it does
Invisible Man Transform is a spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it applies an aura and has a Teleport effect. It also casts Archmage's Prismatic Disc and Break Player Targetting.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 56 Spell power coefficient: 1 Misc value: 149943, 11 |
| Effect #2 | Apply Aura (6) Aura type id 67 Spell power coefficient: 1 |
| Effect #3 | Effect 203 Trigger spell: Archmage's Prismatic Disc |
| Effect #4 | Trigger Spell (64) Trigger spell: Break Player Targetting |
| Effect #5 | Teleport (252) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.