Tooltip
The quilen overloads, inflicting 68.1457 Fire damage to all enemies and interrupting Jasper Petrification. Does not free fully petrified enemies.
How it works
Each cast of Jasper Overload costs 100 Energy.
Jasper Overload is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 68.1457. Its area radius is 50000 yards.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Jasper Petrification.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Jasper Petrification.
What it does
Jasper Overload is a Fire spell with an instant cast and no range (it targets the caster). When cast it deals Fire damage (base value 68.1457) in a 50000 yard radius. It also casts Jasper Petrification and Jasper Petrification.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 100 Energy |
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 68.1457 Radius: 50000 yards |
| Effect #2 | Effect 164 Radius: 50000 yards Trigger spell: Jasper Petrification |
| Effect #3 | Effect 164 Radius: 50000 yards Trigger spell: Jasper Petrification |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.