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Juggernaut Charge

Spell

Juggernaut Charge

Shadow

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Instant castThree Hundred Yards

Ulgrax emerges from the Swallowing Darkness and charges across the arena, inflicting 90 Shadow damage to players caught in his path.

Juggernaut Charge

Tooltip

Ulgrax emerges from the Swallowing Darkness and charges across the arena, inflicting 90 Shadow damage to players caught in his path.

Ulgrax re-enters the Darkness on the opposite side of the arena, inflicting 15 Shadow damage instantly and 3 Shadow damage every 1 sec for 8 sec.

How it works

Juggernaut Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. Its area radius is 300 yards. It ticks every 1 sec, 8 times over the full 8 sec (24 base in total).

What it does

Juggernaut Charge is a Shadow spell with an instant cast, a range of 300 yards and effects that last 8 sec. When cast it deals Shadow damage (base value 15) in a 300 yard radius and applies an aura in a 300 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration8 sec
Effect #1School Damage (2)
Value: 15
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 3
Radius: 300 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Juggernaut Charge appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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