Spell
Keg Smash
Physical
Smash a keg of brew, dealing Physical damage to your primary target and (190% of Attack Power) Physical damage to all other enemies, and reducing their movement speed by 20% for 15 sec.
Tooltip
Smash a keg of brew, dealing Physical damage to your primary target and (190% of Attack Power) Physical damage to all other enemies, and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.
How it works
It works on charges (charge category 1490); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.
Keg Smash is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). It scales with 0.8599 times attack power. Its area radius is 8 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20. It applies the snared mechanic. Its area radius is 8 yards.
What it does
Keg Smash is a Physical spell with an instant cast, a range of 15 yards and effects that last 15 sec. When cast it deals Physical damage in an 8 yard radius and applies an aura with the snared mechanic in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Recovery time | 1 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1490 (charge count not in the datamine) |
| Duration | 15 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Attack power coefficient: 0.8599 Radius: 8 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -20 Mechanic: Snared Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.