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Keg Smash

Spell

Keg Smash

Physical

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Monk

Instant castFifteen yards

Smash a keg of brew, dealing Physical damage to your primary target and (190% of Attack Power) Physical damage to all other enemies, and reducing their movement speed by 20% for 15 sec.

Keg Smash

Tooltip

Smash a keg of brew, dealing Physical damage to your primary target and (190% of Attack Power) Physical damage to all other enemies, and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.

Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.

How it works

It works on charges (charge category 1490); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.

Keg Smash is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). It scales with 0.8599 times attack power. Its area radius is 8 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20. It applies the snared mechanic. Its area radius is 8 yards.

What it does

Keg Smash is a Physical spell with an instant cast, a range of 15 yards and effects that last 15 sec. When cast it deals Physical damage in an 8 yard radius and applies an aura with the snared mechanic in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast timeInstant
Recovery time1 sec
Global cooldown1 sec
GCD categoryCategory id 133
ChargesCharge category id 1490 (charge count not in the datamine)
Duration15 sec
Effect #1Dummy (3)
Effect #2School Damage (2)
Attack power coefficient: 0.8599
Radius: 8 yards
Effect #3Apply Aura (6)
Aura type id 33
Value: -20
Mechanic: Snared
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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