There should be a Glyph of Kick that adds a knockback when used on gnomes >.<
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Kick is used to disrupt any spell being cast and prevents any spell in that school from being cast. This is a very important rogue skill, most people just kick whenever someone is casting a spell, but rogues should be more wise about using it.
When dueling a priest it is most effective to kick them while healing not while they are casting a mindblast or something like that. Because it only prevents spells from one school to be cast a priest could still heal even after being kicked as long and he/she wans casting a healing spell. However if it was a shadow priest is it good to kick for just about any spell because all they can cast is shadow spells and some other instant casts.
Kick can also be useful in another way if you get improved kick in the combat tree. This talent changes what kick can be used for, the talent also silences the caster for 4 seconds which can stop any school of spell and you don't have to disrupt a spell for this to work. So you can go into a fight with a cheap shot and kick right when it is about to end to prevent a caster from using a spell to get away, like frost nova or fear. It can also be used when you think a caster is almost dead and is going to try something to get away or heal, if you kick when they are low on health you can sometimes kill them before they get out of silence.
Another important thing you have to remember about kick is that it still needs energy to use. Luckily it only takes 20 energy so you can still use other abilities without worry of not having enough, but you can run out of energy, so make sure to save some energy when you think you'll have to kick. This skill is pretty easy to use you just have to remember to use it at the right time and make sure you have enough energy to use it at the right time. And now since Blizzard added an enemy casting bar to the game you can know when you need to use it.
Keep in mind that if you interrupt a Priest's Smite it still locks out their Holy school (including heals). If you kick a Paladin and lock out their Holy school, they can't do anything - every Paladin spell is Holy based (even Divine Shield, the so-called "bubble"). This is especially effective against Druids and Shamans as well. Druids will still have their Arcane school, but that only includes Moonfire and Starfire - none of their utility spells. Shamans who get their Nature spells locked out can barely cast anything - only a few like Flame Shock, Frost Shock, Ghost Wolf, and Gift of the
Tooltip
A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
Spell facts
Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Interrupt Cast (68) Mechanic: Interrupted |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
More Rogue spells
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Community notes from Wowhead · 39 comments
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