Spell
Kill Command
Physical
Give the command to kill, causing your pet to savagely deal (300% of Attack Power) Physical damage to the enemy.
Tooltip
Give the command to kill, causing your pet to savagely deal (300% of Attack Power) Physical damage to the enemy.
Increases the damage of your next non-Kill Command ability.
Generates 15 Focus.
How it works
It works on charges (charge category 1171); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.
Kill Command is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Energize (effect type 30). Its base value is 15.
What it does
Kill Command is a Physical spell with an instant cast and a range of 50 yards. When cast it restores a resource (base value 15).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1171 (charge count not in the datamine) |
| Effect #1 | Dummy (3) |
| Effect #2 | Energize (30) Value: 15 Misc value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Kill Command appears in: 2 talents.
Talents
- Kill Command for Hunter (Beast Mastery, Marksmanship, Survival)Talent
- Kill Command (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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