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Kill or Be Killed

Spell

Kill or Be Killed

Physical

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Warrior

Instant castSelf Only

When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.

Kill or Be Killed

Tooltip

When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.

If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.

This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.

How it works

Kill or Be Killed is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 260.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 147.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 77.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 77.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.

What it does

Kill or Be Killed is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration8 sec
Effect #1Apply Aura (6)
Aura type id 260
Misc value: 925, 7
Effect #2Apply Aura (6)
Aura type id 147
Misc value: 2421
Effect #3Apply Aura (6)
Aura type id 77
Misc value: 7
Effect #4Apply Aura (6)
Aura type id 77
Misc value: 11
Effect #5Apply Aura (6)
Aura type id 4
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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