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Kill Order

Spell

Kill Order

Physical

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Instant castTwo-Hundred Yard Range

The fixates on a player, pursuing them relentlessly.

Kill Order

Tooltip

The fixates on a player, pursuing them relentlessly.

How it works

Kill Order is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 128.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec.
  3. Effect 3 is effect type 140, which the datamine does not name. It triggers Fixate Lockout.

What it does

Kill Order is a spell with an instant cast, a range of 200 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 0.5 sec. It also casts Fixate Lockout.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 128
Effect #2Apply Aura (6)
Aura type id 226
Period: every 0.5 sec
Effect #3Effect 140
Trigger spell: Fixate Lockout

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Kill Order appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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