Tooltip
The fixates on a player, pursuing them relentlessly.
How it works
Kill Order is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 128.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Fixate Lockout.
What it does
Kill Order is a spell with an instant cast, a range of 200 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 0.5 sec. It also casts Fixate Lockout.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 128 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 0.5 sec |
| Effect #3 | Effect 140 Trigger spell: Fixate Lockout |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Kill Order appears in: 1 boss encounter.
Boss encounters
- Eranog in Vault of the Incarnates
Journal section: Stage One: Army of Talon > Flamerift > Flamescale Tarasek
Encounter creatures: Eranog, Flamescale Tarasek, Primal Flame, Flamescale CaptainRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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