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Killing Spree

Spell

Killing Spree

Physical

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Rogue

Instant castTen yards

Finishing move that unleashes a barrage of gunfire, striking random enemies for Physical damage.

Killing Spree

Tooltip

Finishing move that unleashes a barrage of gunfire, striking random enemies for Physical damage. Number of strikes increased per combo point.

Restores combo points every.2 sec.

1 point :.2 sec
2 points:.2 sec
3 points:.2 sec
4 points:.2 sec

7 points:.2 sec][]

How it works

Killing Spree is built from 7 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.4 sec.
  2. Effect 2 is Dummy (effect type 3). Its base value is 100.
  3. Effect 3 is Dummy (effect type 3). Its area radius is 10 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 263.
  5. Effect 5 is Dummy (effect type 3). Its base value is 4.
  6. Effect 6 is Dummy (effect type 3). Its base value is 100.
  7. Effect 7 is Trigger Spell (effect type 64). It triggers Killing Spree.

What it does

Killing Spree is a spell with an instant cast, a range of 10 yards and effects that last 0.5 sec. When cast it applies an aura every 0.4 sec and applies an aura. It also casts Killing Spree (record #424562).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Duration0.5 sec
Effect #1Apply Aura (6)
Aura type id 226
Misc value: 3
Period: every 0.4 sec
Effect #2Dummy (3)
Value: 100
Effect #3Dummy (3)
Radius: 10 yards
Effect #4Apply Aura (6)
Aura type id 263
Effect #5Dummy (3)
Value: 4
Effect #6Dummy (3)
Value: 100
Effect #7Trigger Spell (64)
Trigger spell: Killing Spree

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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