Spell
Lead the Charge
Physical
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec.
Tooltip
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec.
Your movement speed is increased by 3%.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 0.3 sec.
Lead the Charge is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -3000.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 12.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 3.
What it does
Lead the Charge is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Proc cooldown | 0.3 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 4 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: -3000 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 12 |
| Effect #4 | Apply Aura (6) Aura type id 129 Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lead the Charge appears in: 1 talent.
Talents
- Lead the Charge for Paladin (Holy, Protection, Retribution)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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