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Lead the Charge

Spell

Lead the Charge

Physical

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Paladin

Instant castSelf Only

Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec.

Lead the Charge

Tooltip

Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec.

Your movement speed is increased by 3%.

How it works

Its aura procs every time its trigger condition is met. It can proc at most once every 0.3 sec.

Lead the Charge is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -3000.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 12.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 3.

What it does

Lead the Charge is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Proc cooldown0.3 sec
Effect #1Apply Aura (6)
Aura type id 4
Value: 4
Effect #2Apply Aura (6)
Aura type id 4
Value: -3000
Effect #3Apply Aura (6)
Aura type id 4
Value: 12
Effect #4Apply Aura (6)
Aura type id 129
Value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Lead the Charge appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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