Tooltip
Leap to the target area, inflicting Physical damage to all enemies and causing them to bleed.
How it works
Its dispel type is client id 11.
Leaping Thrash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 600. Its area radius is 6 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. It applies the bleeding mechanic. Its area radius is 6 yards. It ticks every 2 sec, 6 times over the full 12 sec (300 base in total).
What it does
Leaping Thrash is a Physical spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it deals Physical damage (base value 600) in a 6 yard radius and applies an aura with the bleeding mechanic in a 6 yard radius every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 12 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | School Damage (2) Value: 600 Radius: 6 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 50 Mechanic: Bleeding Radius: 6 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Leaping Thrash appears in: 1 spell that casts it.
Spells that cast it
- Leaping ThrashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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