Tooltip
The caster leaps towards a random target, inflicting Physical damage to all players and causing them to bleed for additional Physical damage every 2 sec for 12 sec.
How it works
Leaping Thrash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 6 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. Its area radius is 6 yards. It ticks every 2 sec, 6 times over the full 12 sec (120 base in total).
What it does
Leaping Thrash is a Physical spell with an instant cast, a range of 40 yards and effects that last 12 sec. When cast it deals a percentage of weapon damage (base value 100) in a 6 yard radius and applies an aura in a 6 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | Weapon % Damage (31) Value: 100 Radius: 6 yards |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 20 Radius: 6 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.