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Leaping Thrash

Spell

Leaping Thrash

Physical

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Instant castLong Range

The caster leaps towards a random target, inflicting Physical damage to all players and causing them to bleed for additional Physical damage every 2 sec for 12 sec.

Leaping Thrash

Tooltip

The caster leaps towards a random target, inflicting Physical damage to all players and causing them to bleed for additional Physical damage every 2 sec for 12 sec.

How it works

Leaping Thrash is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. Its area radius is 6 yards. It ticks every 2 sec, 6 times over the full 12 sec (120 base in total).

What it does

Leaping Thrash is a Physical spell with an instant cast, a range of 40 yards and effects that last 12 sec. When cast it deals a percentage of weapon damage (base value 100) in a 6 yard radius and applies an aura in a 6 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Duration12 sec
Effect #1Weapon % Damage (31)
Value: 100
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 70
Value: 20
Radius: 6 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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