Tooltip
The caster leaves the Nightwell.
How it works
Leave the Nightwell is built from 3 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Dissolve.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Dissolve.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Time Stop.
What it does
Leave the Nightwell is an Arcane spell with an instant cast and a range of 200 yards. It also casts Dissolve and Time Stop.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Effect #1 | Effect 164 Radius: 200 yards Trigger spell: Dissolve |
| Effect #2 | Effect 164 Radius: 200 yards Trigger spell: Dissolve |
| Effect #3 | Effect 164 Radius: 200 yards Trigger spell: Time Stop |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Leave the Nightwell appears in: 1 spell that casts it.
Spells that cast it
- Leave the NightwellTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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