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Leave the Nightwell

Spell

Leave the Nightwell

Arcane

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Instant castTwo-Hundred Yard Range

The caster leaves the Nightwell.

Leave the Nightwell

Tooltip

The caster leaves the Nightwell.

How it works

Leave the Nightwell is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Dissolve.
  2. Effect 2 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Dissolve.
  3. Effect 3 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Time Stop.

What it does

Leave the Nightwell is an Arcane spell with an instant cast and a range of 200 yards. It also casts Dissolve and Time Stop.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1Effect 164
Radius: 200 yards
Trigger spell: Dissolve
Effect #2Effect 164
Radius: 200 yards
Trigger spell: Dissolve
Effect #3Effect 164
Radius: 200 yards
Trigger spell: Time Stop

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Leave the Nightwell appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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