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Leech Veil

Spell

Leech Veil

Physical

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1.3 secVision Range (AOI)

At 45% health, latches to an ally's shadow, hiding within and draining life to heal.

Leech Veil

Tooltip

At 45% health, latches to an ally's shadow, hiding within and draining life to heal. The effect ends early if the shield on the leech victim is broken.

How it works

Leech Veil is built from 7 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 296. It triggers Ride Vehicle.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 69.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 40. Its base value is 99.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 0.5 per tick. It ticks every 1 sec, 604800 times over the full 168 hr (302400 base in total).
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -20.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 370.
  7. Effect 7 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 23.

What it does

Leech Veil is a spell with a 1.3 sec cast, a range of 100 yards and effects that last 168 hr. When cast it applies an aura and applies an aura every 1 sec. It also casts Ride Vehicle.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time1.3 sec
Duration168 hr
Effect #1Apply Aura (6)
Aura type id 296
Misc value: 9116
Trigger spell: Ride Vehicle
Effect #2Apply Aura (6)
Aura type id 69
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 40
Value: 99
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 226
Value: 0.5
Misc value: 1, 3
Period: every 1 sec
Effect #5Apply Aura (6)
Aura type id 61
Value: -20
Effect #6Apply Aura (6)
Aura type id 370
Misc value: 612
Effect #7Apply Aura (6)
Aura type id 61
Value: 23

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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