Tooltip
The ember unleashes the radiant light within, inflicting 12 Holy damage to all players.
This spell can only be interrupted by players infused with a.
How it works
Light Eruption is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 300 yards.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Light Form.
What it does
Light Eruption is a Holy spell with a 3.5 sec cast and no range (it targets the caster). When cast it deals Holy damage (base value 12) in a 300 yard radius. It also casts Light Form.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Effect #1 | School Damage (2) Value: 12 Misc value: 1244536 Radius: 300 yards |
| Effect #2 | Effect 203 Trigger spell: Light Form |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.