Tooltip
Lingering light energy inflicts 20 Holy damage to players within every 1 sec and increases Holy damage they take by 100%.
How it works
Light Patch is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Light Patch is a Holy spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 20 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 100 Misc value: 2 |
| Effect #3 | Apply Aura (6) Aura type id 260 Misc value: 1639, 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.