Tooltip
Lightning strikes, inflicting Nature damage.
How it works
It works on charges (charge category 133); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here.
Lightning Crash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 175. Its area radius is 3 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 89.5. Its area radius is 3 yards.
What it does
Lightning Crash is a Nature spell with an instant cast and a range of 60 yards. When cast it deals a percentage of weapon damage (base value 175) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Charges | Charge category id 133 (charge count not in the datamine) |
| Effect #1 | Weapon % Damage (31) Value: 175 Radius: 3 yards |
| Effect #2 | Effect 144 Value: 89.5 Misc value: 100 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lightning Crash appears in: 1 spell that casts it.
Spells that cast it
- Lightning CrashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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