Tooltip
Throw a Lightning Rod at the corpse of an animal to feed it to Ravenous Stormwing Whelps.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Lightning Rod is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Trigger Missile (effect type 32). Its area radius is 3 yards. It triggers Summon Whelp.
- Effect 3 is Trigger Missile (effect type 32). Its area radius is 3 yards. It triggers Summon Whelp.
- Effect 4 is Trigger Missile (effect type 32). Its area radius is 3 yards. It triggers Summon Whelp.
What it does
Lightning Rod is a Nature spell with a 1.5 sec cast, a range of 10 yards, a 5 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura and launches a missile in a 3 yard radius. It also casts Summon Whelp.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 1.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Trigger Missile (32) Radius: 3 yards Trigger spell: Summon Whelp |
| Effect #3 | Trigger Missile (32) Radius: 3 yards Trigger spell: Summon Whelp |
| Effect #4 | Trigger Missile (32) Radius: 3 yards Trigger spell: Summon Whelp |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.