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Lightning Rod

Spell

Lightning Rod

Nature

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1.5 sec5 sec cooldownTen yards

Throw a Lightning Rod at the corpse of an animal to feed it to Ravenous Stormwing Whelps.

Lightning Rod

Tooltip

Throw a Lightning Rod at the corpse of an animal to feed it to Ravenous Stormwing Whelps.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Lightning Rod is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Trigger Missile (effect type 32). Its area radius is 3 yards. It triggers Summon Whelp.
  3. Effect 3 is Trigger Missile (effect type 32). Its area radius is 3 yards. It triggers Summon Whelp.
  4. Effect 4 is Trigger Missile (effect type 32). Its area radius is 3 yards. It triggers Summon Whelp.

What it does

Lightning Rod is a Nature spell with a 1.5 sec cast, a range of 10 yards, a 5 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura and launches a missile in a 3 yard radius. It also casts Summon Whelp.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast time1.5 sec
Cooldown5 sec
Global cooldownNone
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Trigger Missile (32)
Radius: 3 yards
Trigger spell: Summon Whelp
Effect #3Trigger Missile (32)
Radius: 3 yards
Trigger spell: Summon Whelp
Effect #4Trigger Missile (32)
Radius: 3 yards
Trigger spell: Summon Whelp

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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